Tuesday, July 6, 2010

The Move controller: revolutionary or horrific?

Well the Move controller does seem to take the same shape as a wiimote, just with a little colored bulb on top and not as rectangular, even the Move navigation controller is near identical to the Wii nunchuck, however that doesn't nessecarily mean that they work like each other.

You see, the Move controller doesn't use a sensor bar like the Wiimote, they take the sensor bar, break it up, and put the little pieces inside the controller itself. It can also use the Playstation Eye camera to show you on screen or sense your movements better. The Move uses Bluetooth wireless connectivity to not only connect with the PS3, but with the navigation controller as well. By the way, the navigation controller used to be called the sub-controller, so I'm just gonna call it the nav-controller. Other than that, we also have a big difference between the Wiimote and nunchuck, the Wiimote uses AA batteries, requiring you to buy a charging station and a
lithium-ion battery to go with it. Meanwhile, our fabulous Move controller comes with a
lithium-ion battery right off the bat, and how do you charge it? With a USB wire, nothing else. So you see, the technology between the Wiimote and Move controller is what seperates the two.

Now the other big aspect of the Move controller is, of course, the design of the controller. The main controller, also called the motion controller, has the Move button, which I have no clue what it does yet, the 4 face buttons on any DualSHOCK controller surrounding the Move button, a select and start button on the left and right side of the controller, a trigger button on the back, a regular sized PS button, and on the bottom, a wrist strap and USB port. Plus, on the motion controller, you have the LED lightbulb on the top of the controller to display certain things, like HP in a game or what attack you're using. now for the nav-controller, like I said, it's near identical to the nunchuck, with an analog stick with an L3 button, L1 and L2 analog triggers, a PS button, and an X and O button. Now there are accesories, like the handgun attachable accesory and the Motion controller charging station, which charges two Move controllers at once, but they're just like the plastic accesories for the Wiimote, they're there for the feel, not the use.

Finally, we have our favorite part of getting new hardware on the market, the games that release with it. Now for the game that I'm already pretty excited about is Sorcery, which looks like a really cool, yet simple, game. The game is just as it sounds, you play as a magician, doing what exactly? I have no idea, so I'll find out when you do. We also have The Fight: Lights Out, which looks like they took Def Jam: Icon and made a more fluent fighter. However there is a downside to this game, it uses two motion controllers simutaneously, which sounds pretty expensive. The game will also have compatibility with Michael Jackson: The Game, LittleBigPlanet 2, Killzone 3, R.U.S.E., Tron Evolution, The Sly Collection, and The Lord of the Rings: Aragorn's Quest. Games that will get Move integration are LittleBigPlanet, Tiger Woods PGA Tour 11, Flower, Resident Evil 5: Alternative Edition, Toy Story 3: The Video Game, and, at the cost of it's chronicles DLC, Heavy Rain.

So the big question is will the Move appeal to enough people to stick around for a few years, or will it fall when placed on the shelves on release? I really can't tell you what will happen, but I'll tell you what I think will happen. Sony has learned from Nintendo's mistakes, they're appealing more to the hardcore audience than the casual audience, which is a good way to go with most of their audience being hardcore gamers. They are also making games for the casual audience, but good job Sony, now games that would have to be Wii-exclusive because of motion purposes no longer have to thanks to your new controller, but I'm still getting Kirby Epic Yarn on release.

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